Shoot at a targeted enemy, generating Static Charge when you hit an enemy.
Basic Shot0.6Shoot at a targeted enemy, generating Static Charge when you hit an enemy.Damage: 320Range: 40mRadius: 4mGenerates 5 Static Charge.
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CORE
8/8
Airburst
Mark a targeted enemy with a charge that erupts after a short delay to deal damage to nearby enemies.
Airburst0.816Mark a targeted enemy with a charge that erupts after a short delay to deal damage to nearby enemies.Initial Damage: 390Burst Damage: 950Radius: 5.6mRange: 40mCosts 30 Static Charge.Passive optionsIPassive 1Grants Empower (6) for 8s on cast.IIPassive 2Reduce damage by 30% and cooldown by 50%.IIIPassive 3Apply a damage over time effect to enemies hit by Airburst's explosion.
Arc Cage
Fire an arrow at a targeted location that immediately expands into a ring of lightning that Stuns enemies that come into contact with it.
Arc Cage0.445Fire an arrow at a targeted location that immediately expands into a ring of lightning that Stuns enemies that come into contact with it.Damage: 615Stun: 2sTargets: 25Radius: 6.4mRange: 40mStun (Control)Disables actions for the duration.Passive optionsIPassive 1Damage dealt when Stunning an enemy is increased by 125%.
Boltstorm
Harness the intensity of a storm, discharging the energy through your bow with a flurry of lightning-infused arrows at a targeted enemy. Applies a stacking debuff to your target enemy that increases the damage of subsequent hits of Boltstorm.
Boltstorm1.410Harness the intensity of a storm, discharging the energy through your bow with a flurry of lightning-infused arrows at a targeted enemy. Applies a stacking debuff to your target enemy that increases the damage of subsequent hits of Boltstorm.Damage: 400Boltstorm damage increase: +10%Boltstorm: 4sRange: 40mGenerates 15 Static Charge per hit.Passive optionsIPassive 1Boltstorm now hits enemies within 4.8m of your target as well.IIPassive 2Boltstorm gains an extra charge, cooldown is reduced by 4s, and deals 40% reduced damage.IIIPassive 3Boltstorm gains a 7% chance per shot to make your next Convergence a faster cast and guaranteed critically hit.
Convergence
Draw your bow and fire at a targeted enemy, sending multiple arrows that spiral toward the enemy and converge to deal damage.
Convergence8Draw your bow and fire at a targeted enemy, sending multiple arrows that spiral toward the enemy and converge to deal damage.Damage: 1050Range: 40mCosts 30 Static Charge.Passive optionsIPassive 1Convergence deals up to 30% increased damage based on enemies' missing health, reaching full effect against enemies at 25% or less health.IIPassive 2Apply Defile for 4s to enemies you hit with Convergence.IIIPassive 3Convergence explodes Boltstorm stacks on your target, dealing damage for each stack and then removing those stacks.
Crackling Arrow
Set off an arcing ball of static toward a targeted enemy, dealing damage to enemies and applying Vulnerability.
Crackling Arrow20Set off an arcing ball of static toward a targeted enemy, dealing damage to enemies and applying Vulnerability.Damage: 700Vulnerability (4): 4sRadius: 5.6mRange: 40mCosts 30 Static Charge.Vulnerability (Condition)Referenced condition effect.Passive optionsIPassive 1Deal additional damage over time to enemies on hit.IIPassive 2Crackling Arrow bounces up to 2 times to nearby enemies that deal 20% less damage.IIIPassive 3Double the amount of Vulnerability applied by Crackling Arrow.
Disengage
Leap backward and fire two air-infused arrows at your previous location, propelling you away from harm's way and applying Hinder to enemies struck by the arrows.
Disengage20Leap backward and fire two air-infused arrows at your previous location, propelling you away from harm's way and applying Hinder to enemies struck by the arrows.Damage: 450Hinder: 4sRadius: 5.6mRange: 16mHinder (Impairment)Reduces movement speed by 35%.Passive optionsIPassive 1Root enemies that are Hindered when you hit them with Disengage.IIPassive 2Remove Hinder effect but deals 35% more damage.
Quick Shot
Fire an arrow at a targeted enemy, firing additional arrows at other enemies nearby.
Quick Shot6Fire an arrow at a targeted enemy, firing additional arrows at other enemies nearby.Damage: 780Secondary Damage: 625Range: 40mRadius: 5.6mCosts 60 Static Charge.Passive optionsIPassive 1Quick Shot deals 20% more damage to the primary target.IIPassive 2Quick Shot deals 20% more damage to secondary targets.IIIPassive 3Gain Empower (2) for 6s on cast.IVPassive 4Increase the radius of secondary arrows to 8m.
Shear
Quickly nock an arrow and fire at a targeted enemy, interrupting their cast.
Shear20Quickly nock an arrow and fire at a targeted enemy, interrupting their cast.Range: 40mPassive optionsIPassive 1Gain 60 Static Charge on successfully interrupting an ability.IIPassive 2Apply a debuff that increases Critical Rate against that target by 15% when successfully interrupting an ability.
Skyrend
Channel your might into your bow and fire an immense projectile that damages all enemies it passes through.
Skyrend14Channel your might into your bow and fire an immense projectile that damages all enemies it passes through.Damage: 1500Range: 40mCosts 60 Static Charge.Passive optionsIPassive 1Skyrend deals 20% increased damage to targets with 75% or more remaining health.IIPassive 2Erupt your Airburst upon hitting an enemy affected by it with Skyrend, causing it to expire immediately and deal 30% increased damage.IIIPassive 3After casting Skyrend, gain two additional activations of the ability that deal 40% less damage but do not need to be charged.
Stormcall
Cast a volley of arrows that gather current from the atmosphere and then ascend into the sky, raining down lightning-infused projectiles in an area to damage enemies.
Stormcall30Cast a volley of arrows that gather current from the atmosphere and then ascend into the sky, raining down lightning-infused projectiles in an area to damage enemies.Damage: 450Impact Radius: 4.8mDuration: 5sRange: 40mRadius: 9.6mCosts 90 Static Charge.Passive optionsIPassive 1Stormcall strikes 5 additional times during its duration.IIPassive 2Apply Hinder for 4s on hit.
Windlash
Fire an arrow wrapped in cutting wind, dealing damage and Rooting your targeted enemy.
Windlash20Fire an arrow wrapped in cutting wind, dealing damage and Rooting your targeted enemy.Damage: 520Root: 2sRange: 40mRoot (Impairment)Disables movement.Passive optionsIPassive 1Hitting an enemy with Windlash that is Hindered converts its effects to AoE.
Withdraw
Spin backward to create separation from a targeted enemy, firing an arrow at the end that damages and Hinders enemies around the target.
Withdraw0.515Spin backward to create separation from a targeted enemy, firing an arrow at the end that damages and Hinders enemies around the target.Damage: 730Hinder: 4sRadius: 4mRange: 40mHinder (Impairment)Reduces movement speed by 35%.Passive optionsIPassive 1Withdraw resets the cooldown of Convergence on hit.IIPassive 2Remove a Negative Effect on activation.IIIPassive 3Adds an additional charge.
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UTILITY
4/4
Flashbreak
Unleash a burst of charged energy to snap free of restraint.
Flashbreak30Unleash a burst of charged energy to snap free of restraint.Resilience: 3sBreaks all Control effects on activation.Resilience (Boon)Referenced boon effect.Passive optionsIPassive 1Increase the duration of Resilience gained from Flashbreak by 3s.
Miststep
Evaporate and evade in any direction, avoiding incoming attacks while you dash.
Miststep20Evaporate and evade in any direction, avoiding incoming attacks while you dash.Range: 16mPassive optionsIPassive 1Gain Celerity for 6s after dashing.IIPassive 2Remove all Impairments on activation.IIIPassive 3Miststep gains another charge, but has an additional 5s cooldown and 5s reactivation cooldown.
Overcharge
Concentrate all of your electrostatic energy to gain Haste and Precision.
Overcharge45Concentrate all of your electrostatic energy to gain Haste and Precision.Haste: 8sPrecision: 8sHaste (Enchantment)Referenced enchantment effect.Precision (Enchantment)Increases critical hit chance by 20%.Passive optionsIPassive 1Reduce the cooldown of Overcharge when you spend Static Charge.
Shortdraw
Shorten the draw of your bow for a duration, gaining increased damage at the cost of range.
Shortdraw50Shorten the draw of your bow for a duration, gaining increased damage at the cost of range.Damage: +20%Range Decrease: 40%Duration: 8sCan be toggled off while active.
Slipstream
Fire an arrow, forming a concentrated current of wind between yourself and the targeted location that can be traversed by yourself and allies.
Slipstream1.280Fire an arrow, forming a concentrated current of wind between yourself and the targeted location that can be traversed by yourself and allies.Targets: 25Duration: 8sRange: 60mPassive optionsIPassive 1Reduce cooldown by 20s.IIPassive 02Grants Resilience and Celerity for 4s upon exiting the Slipstream.
Vaporize
Meld into the surrounding atmosphere, dissolving into mist to evade incoming attacks.
Vaporize365Meld into the surrounding atmosphere, dissolving into mist to evade incoming attacks.Duration: 3sBreaks all Control effects on activation.Passive optionsIPassive 1Gain Accelerated while under the effects of Vaporize.IIPassive 2Heal yourself for 5% of your maximum Health each second while channeling.IIIPassive 3Reduce cooldown by 10s.IVPassive 4Grants damage reduction that scales in effect based on distance, from 10% within 6.4m to 40% at 24m, but no longer grants Invulnerable. Reduce cooldown by 25s.
Zephyr
Embrace the wind's momentum, gaining Accelerated and Unstoppable for a short period.
Zephyr30Embrace the wind's momentum, gaining Accelerated and Unstoppable for a short period.Accelerated: 4sUnstoppable: 4sHaste (Enchantment)Referenced enchantment effect.Unstoppable (Boon)Referenced boon effect.Passive optionsIPassive 1Grant Zephyr's buffs to nearby allies within 12m as well.IIPassive 2Break Control effects on activation.
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RECOVERY
1/1
Renewing Breeze
Direct a gust of healing over yourself, healing you immediately and then additionally over time.
Renewing Breeze0.524Direct a gust of healing over yourself, healing you immediately and then additionally over time.Heal: 15% of maximum HealthHeal over time: 800Interval: 1sDuration: 8sPassive optionsIPassive 1The initial heal of Renewing Breeze heals up to 50% more based on your remaining health, reaching full effect when you are under 25% remaining health.IIPassive 2Gain Resilience for 4s on cast.
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CLASS MECHANIC
1/2
Resonance
Cause the air to shimmer and vibrate around you, allowing you to generate Static Charge more rapidly for a duration.
Resonance45Cause the air to shimmer and vibrate around you, allowing you to generate Static Charge more rapidly for a duration.Duration: 8sPassive optionsIPassive 1Increase the duration of Resonance by 4s.IIPassive 2Instantly grant 2 Static Charges upon activating Resonance.
Static Surge
Passive: Gain stacks of Static Surge as you expend Static Charge, gaining increased movement speed and damage for each stack.
Static Surge45Passive: Gain stacks of Static Surge as you expend Static Charge, gaining increased movement speed and damage for each stack.Damage increase per stack: +2%Movement speed per stack: +1%Duration: 12sActive: Activate to consume all of your Static Surge and reduce the cooldown of the last Core ability you casted, reducing the cooldown further for each stack of Static Surge consumed.Cooldown reduced: 10sAdditional cooldown reduced: 1s per stack consumedPassive optionsIPassive 1Gain Empower (1) for 8s for each stack consumed.IIPassive 2Increase the duration of the Static Surge buff effect by 6s.
ATTRIBUTES
x1.00
x0.50
x0.25
x0.25
Airburst0.816Mark a targeted enemy with a charge that erupts after a short delay to deal damage to nearby enemies.Initial Damage: 390Burst Damage: 950Radius: 5.6mRange: 40mCosts 30 Static Charge.Passive optionsIPassive 1Grants Empower (6) for 8s on cast.IIPassive 2Reduce damage by 30% and cooldown by 50%.IIIPassive 3Apply a damage over time effect to enemies hit by Airburst's explosion.
Arc Cage0.445Fire an arrow at a targeted location that immediately expands into a ring of lightning that Stuns enemies that come into contact with it.Damage: 615Stun: 2sTargets: 25Radius: 6.4mRange: 40mStun (Control)Disables actions for the duration.Passive optionsIPassive 1Damage dealt when Stunning an enemy is increased by 125%.
Basic Shot0.6Shoot at a targeted enemy, generating Static Charge when you hit an enemy.Damage: 320Range: 40mRadius: 4mGenerates 5 Static Charge.
Resonance45Cause the air to shimmer and vibrate around you, allowing you to generate Static Charge more rapidly for a duration.Duration: 8sPassive optionsIPassive 1Increase the duration of Resonance by 4s.IIPassive 2Instantly grant 2 Static Charges upon activating Resonance.
Boltstorm1.410Harness the intensity of a storm, discharging the energy through your bow with a flurry of lightning-infused arrows at a targeted enemy. Applies a stacking debuff to your target enemy that increases the damage of subsequent hits of Boltstorm.Damage: 400Boltstorm damage increase: +10%Boltstorm: 4sRange: 40mGenerates 15 Static Charge per hit.Passive optionsIPassive 1Boltstorm now hits enemies within 4.8m of your target as well.IIPassive 2Boltstorm gains an extra charge, cooldown is reduced by 4s, and deals 40% reduced damage.IIIPassive 3Boltstorm gains a 7% chance per shot to make your next Convergence a faster cast and guaranteed critically hit.
Convergence8Draw your bow and fire at a targeted enemy, sending multiple arrows that spiral toward the enemy and converge to deal damage.Damage: 1050Range: 40mCosts 30 Static Charge.Passive optionsIPassive 1Convergence deals up to 30% increased damage based on enemies' missing health, reaching full effect against enemies at 25% or less health.IIPassive 2Apply Defile for 4s to enemies you hit with Convergence.IIIPassive 3Convergence explodes Boltstorm stacks on your target, dealing damage for each stack and then removing those stacks.
Crackling Arrow20Set off an arcing ball of static toward a targeted enemy, dealing damage to enemies and applying Vulnerability.Damage: 700Vulnerability (4): 4sRadius: 5.6mRange: 40mCosts 30 Static Charge.Vulnerability (Condition)Referenced condition effect.Passive optionsIPassive 1Deal additional damage over time to enemies on hit.IIPassive 2Crackling Arrow bounces up to 2 times to nearby enemies that deal 20% less damage.IIIPassive 3Double the amount of Vulnerability applied by Crackling Arrow.
Disengage20Leap backward and fire two air-infused arrows at your previous location, propelling you away from harm's way and applying Hinder to enemies struck by the arrows.Damage: 450Hinder: 4sRadius: 5.6mRange: 16mHinder (Impairment)Reduces movement speed by 35%.Passive optionsIPassive 1Root enemies that are Hindered when you hit them with Disengage.IIPassive 2Remove Hinder effect but deals 35% more damage.
Flashbreak30Unleash a burst of charged energy to snap free of restraint.Resilience: 3sBreaks all Control effects on activation.Resilience (Boon)Referenced boon effect.Passive optionsIPassive 1Increase the duration of Resilience gained from Flashbreak by 3s.
Miststep20Evaporate and evade in any direction, avoiding incoming attacks while you dash.Range: 16mPassive optionsIPassive 1Gain Celerity for 6s after dashing.IIPassive 2Remove all Impairments on activation.IIIPassive 3Miststep gains another charge, but has an additional 5s cooldown and 5s reactivation cooldown.
Overcharge45Concentrate all of your electrostatic energy to gain Haste and Precision.Haste: 8sPrecision: 8sHaste (Enchantment)Referenced enchantment effect.Precision (Enchantment)Increases critical hit chance by 20%.Passive optionsIPassive 1Reduce the cooldown of Overcharge when you spend Static Charge.
Quick Shot6Fire an arrow at a targeted enemy, firing additional arrows at other enemies nearby.Damage: 780Secondary Damage: 625Range: 40mRadius: 5.6mCosts 60 Static Charge.Passive optionsIPassive 1Quick Shot deals 20% more damage to the primary target.IIPassive 2Quick Shot deals 20% more damage to secondary targets.IIIPassive 3Gain Empower (2) for 6s on cast.IVPassive 4Increase the radius of secondary arrows to 8m.
Renewing Breeze0.524Direct a gust of healing over yourself, healing you immediately and then additionally over time.Heal: 15% of maximum HealthHeal over time: 800Interval: 1sDuration: 8sPassive optionsIPassive 1The initial heal of Renewing Breeze heals up to 50% more based on your remaining health, reaching full effect when you are under 25% remaining health.IIPassive 2Gain Resilience for 4s on cast.
Shear20Quickly nock an arrow and fire at a targeted enemy, interrupting their cast.Range: 40mPassive optionsIPassive 1Gain 60 Static Charge on successfully interrupting an ability.IIPassive 2Apply a debuff that increases Critical Rate against that target by 15% when successfully interrupting an ability.
Shortdraw50Shorten the draw of your bow for a duration, gaining increased damage at the cost of range.Damage: +20%Range Decrease: 40%Duration: 8sCan be toggled off while active.