ABILITIES
BASIC
Swing your blade in an arc in front of you, releasing a wave of energy that deals damage to enemies and heals allies it comes into contact with. Additionally, if you hit an enemy, heal yourself as well.
Swing your blade in an arc in front of you, releasing a wave of energy that deals damage to enemies and heals allies it comes into contact with. Additionally, if you hit an enemy, heal yourself as well.
Damage: {MainHit}
Heal: {AllyHeal}
Self Heal: {SelfHeal}
Range: 8m
MainHit
Swing your blade in front of you, slashing at enemies.
Swing your blade in front of you, slashing at enemies.
Damage: {MainHit}
MainHit
CLASS MECHANIC
Form a protective blockade for yourself that blocks incoming attacks.
Form a protective blockade for yourself that blocks incoming attacks.
Block: while channeling
Draw from the power of your attuned blade to deal damage to enemies and heal allies at a targeted location. You may recast this ability two more times after activation for a duration.
Draw from the power of your attuned blade to deal damage to enemies and heal allies at a targeted location. You may recast this ability two more times after activation for a duration.
Damage: {MainHit}
Heal: {Heal}
Duration: 6s
Radius: 4.8m
Range: 20m
MainHit
Heal
Tap into the power of your Glyph to cause your body to distort and flicker, teleporting you forward a short distance.
Tap into the power of your Glyph to cause your body to distort and flicker, teleporting you forward a short distance.
Range: 10m
Inscribe the glyph of Attunement to your blade, granting you passive increased healing. Activating this glyph grants healing to nearby allies, as well as further healing based on damage you deal.
Inscribe the glyph of Attunement to your blade, granting you passive increased healing. Activating this glyph grants healing to nearby allies, as well as further healing based on damage you deal.
Passive: +10% increased heal
Active Heal: {BaseHeal} each second
Conversion Heal: {ConversionHeal}% of damage dealt, split amongst allies
Radius: 12m
Duration: 6s
Inscribe the glyph of Diffusion to your blade, granting you passive health regeneration. Activating this glyph grants you the ability to take a portion of incoming damage over a longer duration.
Inscribe the glyph of Diffusion to your blade, granting you passive health regeneration. Activating this glyph grants you the ability to take a portion of incoming damage over a longer duration.
Passive: 1% of max Health per second
Active mitigation: 90% of incoming damage taken over 10s
Duration: 6s
Inscribe the glyph of Vengeance to your blade, granting you passive increased damage. Activating this glyph grants you Critical Chance and Critical Bonus, and you gain the ability to store damage dealt to your resource, releasing it each second as additional damage to nearby enemies.
Inscribe the glyph of Vengeance to your blade, granting you passive increased damage. Activating this glyph grants you Critical Chance and Critical Bonus, and you gain the ability to store damage dealt to your resource, releasing it each second as additional damage to nearby enemies.
Passive: +10% increased damage
Damage converted: {ConversionDamage}%
Max damage per tick: {TickCap}
Max damage on end: {OnEndCap}
Interval: 1s
Active Critical Chance: +10%
Active Critical Bonus: +10%
Duration: 6s
Radius: 4m
CORE
Slam down with incredible force, dealing damage and Stunning enemies.
Slam down with incredible force, dealing damage and Stunning enemies.
Damage: {MainHit}
Stun: 1s
MainHit
Slash twice at enemies in front of you, dealing damage with each swing. Apply Hinder to enemies with the first swing.
Slash twice at enemies in front of you, dealing damage with each swing. Apply Hinder to enemies with the first swing.
First Slash Damage: {FirstHit}
Second Slash Damage: {SecondHit}
Hinder: 4s
Release a mystical current around yourself, healing allies.
Release a mystical current around yourself, healing allies.
Heal: {Heal}
Radius: 12m
Heal
Collapse latent energy into the ground, dealing damage and Weakening enemies in the area.
Collapse latent energy into the ground, dealing damage and Weakening enemies in the area.
Damage: {MainHit}
Weaken: 3s
Range: 20m
Radius: 4.8m
MainHit
Cast an ethereal chain forward or toward an enemy, dealing damage and Rooting enemies it passes through.
Cast an ethereal chain forward or toward an enemy, dealing damage and Rooting enemies it passes through.
Damage: {MainHit}
Root: 1.5s
Range: 20m
MainHit
Strike out with your blade in front of you, dealing damage to enemies.
Strike out with your blade in front of you, dealing damage to enemies.
Damage: {MainHit}
Range: 8m
MainHit
Leap to a targeted location, dealing damage where you land.
Leap to a targeted location, dealing damage where you land.
Damage: {MainHit}
Range: 16m
Radius: 4m
MainHit
Infuse the ground beneath you with an ancient symbol that pulses damage and Vulnerability to enemies, and a Shield to allies within it.
Infuse the ground beneath you with an ancient symbol that pulses damage and Vulnerability to enemies, and a Shield to allies within it.
Damage: {TickHit}
Vulnerability (2): 3s
Shield: {TickShield} for 1s
Interval: 1s
Duration: 4s
Radius: 6.4m
Whirl your blade around you, damaging nearby enemies repeatedly.
Whirl your blade around you, damaging nearby enemies repeatedly.
Damage: {TickHit}
Radius: 4.8m
Channel the power of a runic inscription through you. On the first two pulses, grant a Shield, and then empower your mantra on the final pulse to heal and reduce your cooldowns.
Channel the power of a runic inscription through you. On the first two pulses, grant a Shield, and then empower your mantra on the final pulse to heal and reduce your cooldowns.
Shield: {TickShield} for 1s
Heal: {FinalHeal}
Cooldown reduction: 4s
Radius: 12m
Block with your shield. Upon blocking an attack, quickly counter to deal damage, and then gain Fortitude and a Shield.
Block with your shield. Upon blocking an attack, quickly counter to deal damage, and then gain Fortitude and a Shield.
Block: 1.5s
Damage: {MainHit}
Radius: 4m
Shield: {Shield} for 4s
Fortitude: 4s
MainHit
Detonate a runic explosion on a targeted enemy, dealing damage and Slowing nearby enemies.
Detonate a runic explosion on a targeted enemy, dealing damage and Slowing nearby enemies.
Damage: {MainHit}
Slow: 3s
Radius: 4m
Range: 20m
MainHit
Slam your shield down, rupturing the ground around you.
Slam your shield down, rupturing the ground around you.
Damage: {MainHit}
Radius: 4.8m
MainHit
Create a wave of ancient energy around you that quickly implodes, dealing damage as enemies are pulled towards you and Stunning them.
Create a wave of ancient energy around you that quickly implodes, dealing damage as enemies are pulled towards you and Stunning them.
Damage: {MainHit}
Stun: 0.5s
Radius: 8m
MainHit
Charge toward forward, dealing damage to enemies you pass through. As you reach the end of your charge, swing at enemies to deal further damage and Hinder them.
Charge toward forward, dealing damage to enemies you pass through. As you reach the end of your charge, swing at enemies to deal further damage and Hinder them.
Contact Damage: {ContactHit}
Swing Damage: {FinalHit}
Hinder: 4s
Range: 20m
ContactHit
FinalHit
RECOVERY
Ready your defenses, healing initially and then absorbing all incoming damage as healing to you.
Ready your defenses, healing initially and then absorbing all incoming damage as healing to you.
Heal: {InitialHeal}
Damage taken as Healing: 100%
Duration: 3s
Unleash waves of mystic energy to revitalize yourself and allies.
Unleash waves of mystic energy to revitalize yourself and allies.
Heal: {TickHeal}
Radius: 6.4m
UTILITY
Strengthen your resolve, granting yourself and allies Celerity and Precision.
Strengthen your resolve, granting yourself and allies Celerity and Precision.
Celerity: 8s
Precision: 8s
Radius: 12m
Shift the tide of battle in your favor, breaking yourself out of Control Effects, granting Resilience, Fortitude, and a Shield.
Shift the tide of battle in your favor, breaking yourself out of Control Effects, granting Resilience, Fortitude, and a Shield.
Shield: {Shield} for 4s
Resilience: 2s
Fortitude: 4s
Radius: 12m
Breaks all Control effects on activation.
Imbue a targeted ally with a buff that redirects a portion of the damage that they take to you instead. Effect ends if you fall below 25% of your maximum Health.
Imbue a targeted ally with a buff that redirects a portion of the damage that they take to you instead. Effect ends if you fall below 25% of your maximum Health.
Damage redirected: 35%
Duration: 6s
Range: 20m
Burst a cleansing wave from within, removing Common Debuffs from yourself and allies. Heal for each effect removed.
Burst a cleansing wave from within, removing Common Debuffs from yourself and allies. Heal for each effect removed.
Common Debuffs removed: 3
Heal per effect removed: {PerEffectHeal}
Radius: 12m
Enhance the vitality of nearby allies, granting a buff that increases maximum Health.
Enhance the vitality of nearby allies, granting a buff that increases maximum Health.
Max Health increase: {HealthIncrease}
Duration: 10s
Radius: 12m
Summon an ancient gateway, granting Resilience and Celerity to allies that pass through it.
Summon an ancient gateway, granting Resilience and Celerity to allies that pass through it.
Resilience: 4s
Celerity: 8s
Duration: 5s
Range: 20m
Allow the power of the ancients to reconstitute your being, granting you Resilience upon activation. While this ability is not on cooldown, gain damage reduction.
Allow the power of the ancients to reconstitute your being, granting you Resilience upon activation. While this ability is not on cooldown, gain damage reduction.
Damage reduction: 5%
Resilience: 5s
Breaks all Control effects on activation.