ABILITIES
BASIC
Hurl a bolt of shadow energy at a targeted enemy.
Hurl a bolt of shadow energy at a targeted enemy.
Damage: {MainHit}
Range: 20m
Afflicts your target with Soul Siphon.
Generates 15 Anima.
MainHit
Swing your scythe in front of you, dealing damage to enemies.
Swing your scythe in front of you, dealing damage to enemies.
Damage: {MainHit}
Afflicts enemies struck with Soul Siphon.
Generates 15 Anima.
MainHit
CLASS MECHANIC
Consume
Consume
Feast upon the souls of your enemies, dealing damage to enemies affected by your Soul Siphon and healing yourself for each stack afflicting them.
Damage: {MainHit} per stack (scaling down with more enemies hit)
Heal: 500 (scaling down with more enemies hit)
Can be activated while using other abilities.
Generates Anima for each stack consumed.
MainHit
Become death personified, granting you damage reduction, increased damage, Leech, and empowering your Basic ability while active. Additionally, torment enemies around you, dealing damage and afflicting them with Soul Siphon.
Become death personified, granting you damage reduction, increased damage, Leech, and empowering your Basic ability while active. Additionally, torment enemies around you, dealing damage and afflicting them with Soul Siphon.
Damage reduction: 15%
Damage increase: +15%
Leech: 20% of damage dealt
Damage: {TickHit}
Additional damage per Soul Siphon: +25%
Interval: 1s
Radius: 6.4m
Consumes 100 Anima each second.
Strike fear in the hearts of your enemies, taking on a form that grants you damage reduction, increased damage, Leech, and empowers your Basic ability while active. Additionally, deal damage to enemies when you apply Soul Siphon to them while they are already at max stacks.
Strike fear in the hearts of your enemies, taking on a form that grants you damage reduction, increased damage, Leech, and empowers your Basic ability while active. Additionally, deal damage to enemies when you apply Soul Siphon to them while they are already at max stacks.
Damage reduction: 15%
Damage increase: +10%
Leech: 15% of damage dealt
Damage: {ProcHit}
Consumes 100 Anima each second.
CORE
Dash forward and spin your scythe around you twice, dealing damage and applying Hinder with each hit.
Dash forward and spin your scythe around you twice, dealing damage and applying Hinder with each hit.
Damage: {MainHit} (x2)
Hinder: 4s
Radius: 5.6m
Generates 25 Anima with each hit.
MainHit
Dash to a targeted location, dealing damage to enemies.
Dash to a targeted location, dealing damage to enemies.
Damage: {MainHit}
Range: 16m
Radius: 4m
Generates 30 Anima.
MainHit
Conjure a phantasmal hand that deals damage and Roots enemies.
Conjure a phantasmal hand that deals damage and Roots enemies.
Damage: {MainHit}
Root: 1.5s
Radius: 4.8m
Range: 24m
Generates 30 Anima.
MainHit
Deliver a fatal strike to enemies in front of you. Deals more damage based on their missing health, dealing maximum damage against enemies with less than half of their health remaining.
Deliver a fatal strike to enemies in front of you. Deals more damage based on their missing health, dealing maximum damage against enemies with less than half of their health remaining.
Damage: {MainHit}
Damage based on missing health: up to +40%
Radius: 5.6m
Generates 60 Anima.
MainHit
Summon a ghastly claw and send it toward a targeted location, dealing damage to each enemy it contacts and then pulling them toward you.
Summon a ghastly claw and send it toward a targeted location, dealing damage to each enemy it contacts and then pulling them toward you.
Damage: {MainHit}
Range: 14m
Radius: 2.4m
Generates 40 Anima.
MainHit
Call upon the darkness, marking an area. After a short delay, deal damage and Defile enemies within the area.
Call upon the darkness, marking an area. After a short delay, deal damage and Defile enemies within the area.
Damage: {MainHit}
Defile: 6s
Range: 24m
Radius: 6.4m
Generates 40 Anima.
MainHit
Torment your enemies, dealing damage to your target and nearby enemies, as well as additional damage for each of your stacks of Soul Siphon afflicting them.
Torment your enemies, dealing damage to your target and nearby enemies, as well as additional damage for each of your stacks of Soul Siphon afflicting them.
Damage: {TickHit}
Additional damage per Soul Siphon: +25%
Interval: 1s
Duration: 4s
Radius: 5.6m
Range: 24m
Afflict enemies struck with Soul Siphon.
Generates 8 Anima each tick.
Gather power from beyond the veil and swing your scythe around you, dealing damage and Stunning enemies.
Gather power from beyond the veil and swing your scythe around you, dealing damage and Stunning enemies.
Damage: {MainHit}
Stun: 2s
Radius: 5.6m
Generates 40 Anima.
MainHit
Swing your scythe, dealing damage to enemies around you.
Swing your scythe, dealing damage to enemies around you.
Damage: {MainHit}
Radius: 5.6m
Generates 45 Anima.
MainHit
Force the spirit of a targeted enemy to splinter and spiral out of their body, dealing damage to them and nearby enemies.
Force the spirit of a targeted enemy to splinter and spiral out of their body, dealing damage to them and nearby enemies.
Damage: {TickHit}
Range: 24m
Radius: 6.4m
Generates 40 Anima each tick.
Bury an area in complete darkness, dealing damage and removing Boons from enemies.
Bury an area in complete darkness, dealing damage and removing Boons from enemies.
Damage: {TickHit}
Boons removed each tick: 1
Range: 24m
Radius: 6.4m
Afflicts enemies struck with Soul Siphon.
Generates 45 Anima each tick.
Rupture a targeted enemy, exposing their soul to deal damage to them. Their bared soul then amplifies your magic, dealing further damage and proliferating your Soul Siphon stacks to nearby enemies.
Rupture a targeted enemy, exposing their soul to deal damage to them. Their bared soul then amplifies your magic, dealing further damage and proliferating your Soul Siphon stacks to nearby enemies.
Damage: {TargetHit}
Area Damage: {AreaHit}
Range: 24m
Radius: 8m
Afflicts your target with Soul Siphon.
Generates 40 Anima.
Rain down smoldering soul embers, dealing damage and applying Vulnerability to enemies.
Rain down smoldering soul embers, dealing damage and applying Vulnerability to enemies.
Damage: {MainHit}
Vulnerability (5): 5s
Range: 24m
Radius: 4.8m
Generates 40 Anima.
MainHit
Send out ghastly appendages, instantly dealing damage and tethering you to your enemies, healing you while you remain tethered. After 3s, unbroken tethers rupture, dealing damage and Suppressing your tethered enemies. Deals more damage and Suppresses enemies longer for each stack of your Soul Siphon affecting them.
Send out ghastly appendages, instantly dealing damage and tethering you to your enemies, healing you while you remain tethered. After 3s, unbroken tethers rupture, dealing damage and Suppressing your tethered enemies. Deals more damage and Suppresses enemies longer for each stack of your Soul Siphon affecting them.
Damage: {InitialHit}
Heal: 300
Radius: 8m
Tether Break Range: 12m
Rupture Damage: {FinalHit}
Additional damage per Soul Siphon: +35%
Suppress: 1s
Additional Suppress per Soul Siphon: 0.25s
Generates 15 Anima each tick.
FinalHit
Send out a phantasmal scythe in a targeted direction and then return it to yourself, Hindering and dealing damage to enemies it hits.
Send out a phantasmal scythe in a targeted direction and then return it to yourself, Hindering and dealing damage to enemies it hits.
Damage: {MainHit}
Hinder: 6s
Range: 20m
Generates 30 Anima each direction.
MainHit
RECOVERY
Derive power from your anima to reaffix yourself and heal for a large amount.
Derive power from your anima to reaffix yourself and heal for a large amount.
Heal: {Heal}
Heal
Tap into your spectral essence to gain a Shield. If the Shield breaks before expiring, gain Fortitude.
Tap into your spectral essence to gain a Shield. If the Shield breaks before expiring, gain Fortitude.
Shield: {Shield}% of maximum Health for 5s
Fortitude: 4s
UTILITY
Unleash a blood-curdling shriek, dealing damage, applying Expose, and removing Common Buffs from enemies.
Unleash a blood-curdling shriek, dealing damage, applying Expose, and removing Common Buffs from enemies.
Damage: {MainHit}
Expose: 3s
Common Buffs removed: 2
Radius: 6.4m
MainHit
Invoke the harrowing power of death, granting you Creeping Death, which increases your damage dealt per stack.
Invoke the harrowing power of death, granting you Creeping Death, which increases your damage dealt per stack.
Creeping Death: 6s
Damage increased per stack: +3%
Interval: 1s
Channel the anguish of the fallen, granting you Resilience and applying Weaken to nearby enemies.
Channel the anguish of the fallen, granting you Resilience and applying Weaken to nearby enemies.
Resilience: 5s
Weaken: 5s
Radius: 6.4m
Breaks all Control effects upon activation.
Meld into the shadow, granting you Fortitude and Anima when hit.
Meld into the shadow, granting you Fortitude and Anima when hit.
Fortitude: 6s
Breaks all Control effects on activation.
Generates Anima when hit.
Step through the shadows to a targeted location, dealing damage to and Slowing nearby enemies.
Step through the shadows to a targeted location, dealing damage to and Slowing nearby enemies.
Damage: {MainHit}
Slow: 3s
Range: 20m
Radius: 4.8m
Can be activated while using other abilities.
MainHit