ABILITIES
BASIC
Swipe with arcane energy in front of you, dealing damage to enemies.
Swipe with arcane energy in front of you, dealing damage to enemies.
Damage: {MainHit}
MainHit
Launch a flaming projectile at an enemy that deals damage on impact to the target.
Launch a flaming projectile at an enemy that deals damage on impact to the target.
Damage: {TargetHit}
CLASS MECHANIC
Passive: Gain damage reduction based on the amount of Ice resource you have.
Passive: Gain damage reduction based on the amount of Ice resource you have.
Damage reduction gained: up to +5%
Active: Spend all of your Ice resource to gain a buff that blocks incoming attacks for a duration.
Duration: 2s
Passive: Gain movement speed based on the amount of Ice resource you have.
Passive: Gain movement speed based on the amount of Ice resource you have.
Active: Spend all of your Ice resource to gain Celerity and then Slow and damage nearby enemies.
Celerity: 10s
Damage: {MainHit}
Slow: 3s
MainHit
Passive: Gain increased damage based on the amount of Fire resource you have.
Passive: Gain increased damage based on the amount of Fire resource you have.
Damage increased: up to +5%
Active: Spend all of your Fire resource to augment the next Fire ability casted and gain increased damage for a duration.
Pyre: deals additional damage after a delay
Meteor: deals increased damage and applies Stun for 2s
Pillar of Flame: leaves behind a lingering field of ash
Searing Tide: deals fire damage around you intermittently
Damage increased: +15%
Duration: 6s
Passive: Gain health regeneration based on the amount of Fire resource you have.
Passive: Gain health regeneration based on the amount of Fire resource you have.
Health regenerated each second: up to 0.5% maximum Health
Active: Spend all of your Fire resource to regenerate a large amount of health over time.
Heal: 4% of your maximum Health each second
Duration: 4s
CORE
Concentrate a beam of powerful arcane magic in front of you, dealing damage to enemies in its path.
Concentrate a beam of powerful arcane magic in front of you, dealing damage to enemies in its path.
Damage: {TickHit}
Range: 10m
Infuse your body with arcane energy, gaining a buff that generates Empower over 3s. As the buff expires, that magic erupts from your body, dealing damage to enemies.
Infuse your body with arcane energy, gaining a buff that generates Empower over 3s. As the buff expires, that magic erupts from your body, dealing damage to enemies.
Damage: {MainHit}
Radius: 4.8m
Empower (2): 6s
Interval: 1s
MainHit
Fire a molten rock at a targeted location that explodes on impact, damaging enemies that it hits. The explosion singes the area, dealing further damage and Burning enemies.
Fire a molten rock at a targeted location that explodes on impact, damaging enemies that it hits. The explosion singes the area, dealing further damage and Burning enemies.
Impact damage: {MainHit}
Residual damage: {TickHit}
Burn: 4s
Radius: 4.8m
Range: 30m
MainHit
Summon forth a cascade of earthen eruptions in front of yourself, dealing damage to enemies.
Summon forth a cascade of earthen eruptions in front of yourself, dealing damage to enemies.
Damage: {MainHit}
Radius: 4m
MainHit
Send out a wave of intense fiery destruction in front of you, damaging and Stunning enemies.
Send out a wave of intense fiery destruction in front of you, damaging and Stunning enemies.
Damage: {MainHit}
Stun: 1s
Range: 6.4m
MainHit
Fire a projectile at a targeted enemy that combusts on impact, dealing damage to them.
Fire a projectile at a targeted enemy that combusts on impact, dealing damage to them.
Damage: {MainHit}
Range: 30m
Can be activated while using other abilities.
MainHit
Rush forward, inflicting damage at the end of your dash.
Rush forward, inflicting damage at the end of your dash.
Damage: {MainHit}
Range: 12m
Radius: 4.8m
MainHit
Conjure a glacial spire that shatters after a short delay, dealing damage to enemies and Exposing them.
Conjure a glacial spire that shatters after a short delay, dealing damage to enemies and Exposing them.
Damage: {MainHit}
Expose: 4s
Range: 30m
Radius: 5.6m
MainHit
Freeze the ground, damaging and Slowing enemies in the area.
Freeze the ground, damaging and Slowing enemies in the area.
Damage: {TickHit}
Slow: 2s
Duration: 4s
Interval: 1s
Range: 30m
Radius: 6.4m
Discharge a powerful flurry of ice around you, dealing damage and Rooting enemies nearby.
Discharge a powerful flurry of ice around you, dealing damage and Rooting enemies nearby.
Damage: {MainHit}
Root: 2s
Radius: 4m
MainHit
Collapse the area in front of you, dealing damage to nearby enemies.
Collapse the area in front of you, dealing damage to nearby enemies.
Damage: {MainHit}
Radius: 4.8m
MainHit
Swell with fiery rage and then raze the area around you to damage enemies.
Swell with fiery rage and then raze the area around you to damage enemies.
Damage: {MainHit}
Radius: 6.4m
MainHit
Mark a targeted location with a rune made of pure fire that desolates the area with a flaming meteor after a short delay.
Mark a targeted location with a rune made of pure fire that desolates the area with a flaming meteor after a short delay.
Damage: {MainHit}
Delay: 1.5s
Range: 30m
Radius: 6.4m
MainHit
Summon forth a raging storm that sends down surges of arcane magic within the area.
Summon forth a raging storm that sends down surges of arcane magic within the area.
Damage: {MainHit}
Impact Radius: 6.4m
Range: 30m
Radius: 12m
MainHit
Ignite a targeted area in a pillar of flame that deals damage to enemies.
Ignite a targeted area in a pillar of flame that deals damage to enemies.
Damage: {MainHit}
Range: 30m
Radius: 6.4m
MainHit
Fire a projectile at a targeted enemy that bursts upon impact, dealing damage to them.
Fire a projectile at a targeted enemy that bursts upon impact, dealing damage to them.
Damage: {MainHit}
Range: 30m
MainHit
Project a fiery blaze in front of you, dealing damage to enemies in its path.
Project a fiery blaze in front of you, dealing damage to enemies in its path.
Damage: {MainHit}
MainHit
Rupture reality at a targeted location, causing a singularity that deals damage to enemies.
Rupture reality at a targeted location, causing a singularity that deals damage to enemies.
Damage: {MainHit}
Radius: 5.6m
Range: 30m
MainHit
Interrupt a targeted enemy.
Interrupt a targeted enemy.
Range: 30m
Incapacitate: 4s
Incapacitate: 4s
Range: 20m
RECOVERY
Conjure an arcane barrier, granting a Shield. When the shield breaks or expires, absorb its energy to heal yourself.
Conjure an arcane barrier, granting a Shield. When the shield breaks or expires, absorb its energy to heal yourself.
Shield: {Shield} for 4s
Heal: {PercentHeal}% of maximum Health
Recharge your energy, healing yourself and gaining resource as you channel.
Recharge your energy, healing yourself and gaining resource as you channel.
Heal: {TickHeal}
UTILITY
Teleport instantly to a target location.
Teleport instantly to a target location.
Range: 20m
Leave behind a vestige of yourself, allowing you to return to it while it remains active, restoring your Health and resources.
Leave behind a vestige of yourself, allowing you to return to it while it remains active, restoring your Health and resources.
Duration: 6s
Range: 100m
Can be activated while using other abilities.
Encase yourself in ice to gain Invincibility and Resilience.
Encase yourself in ice to gain Invincibility and Resilience.
Invincibility: while channeling
Resilience: while channeling
Breaks all Control effects on activation.
Swell with an inner fire, generating Fire resource and granting you Empower.
Swell with an inner fire, generating Fire resource and granting you Empower.
Empower (4): 6s
Can be activated while using other abilities.
MainHit
Allow yourself to be consumed by magic, granting you Haste and Precision.
Allow yourself to be consumed by magic, granting you Haste and Precision.
Haste: 6s
Precision: 6s