Compendium

Classes

All spells and passives for each class

Entropist

Entropist

33 spells ยท 6 general passives

Basic

2 spells

Class Mechanic

4 spells

Core

20 spells
Annihilation
Annihilation

Concentrate a beam of powerful arcane magic in front of you, dealing damage to enemies in its path.

Arcane Eruption
Arcane Eruption

Infuse your body with arcane energy, gaining a buff that generates Empower over 3s. As the buff expires, that magic erupts from your body, dealing damage to enemies.

Ashen Artillery
Ashen Artillery

Fire a molten rock at a targeted location that explodes on impact, damaging enemies that it hits. The explosion singes the area, dealing further damage and Burning enemies.

Avalanche
Avalanche

Summon forth a cascade of earthen eruptions in front of yourself, dealing damage to enemies.

Blast Wave
Blast Wave

Send out a wave of intense fiery destruction in front of you, damaging and Stunning enemies.

Combust
Combust

Fire a projectile at a targeted enemy that combusts on impact, dealing damage to them.

Fiery Dash
Fiery Dash

Rush forward, inflicting damage at the end of your dash.

Frost Bomb
Frost Bomb

Conjure a glacial spire that shatters after a short delay, dealing damage to enemies and Exposing them.

Frozen Ground
Frozen Ground

Freeze the ground, damaging and Slowing enemies in the area.

Ice Nova
Ice Nova

Discharge a powerful flurry of ice around you, dealing damage and Rooting enemies nearby.

Implosion
Implosion

Collapse the area in front of you, dealing damage to nearby enemies.

Incinerate
Incinerate

Swell with fiery rage and then raze the area around you to damage enemies.

Meteor
Meteor

Mark a targeted location with a rune made of pure fire that desolates the area with a flaming meteor after a short delay.

Null Conflux
Null Conflux

Summon forth a raging storm that sends down surges of arcane magic within the area.

Pillar of Flame
Pillar of Flame

Ignite a targeted area in a pillar of flame that deals damage to enemies.

Pyre
Pyre

Fire a projectile at a targeted enemy that bursts upon impact, dealing damage to them.

Searing Tide
Searing Tide

Project a fiery blaze in front of you, dealing damage to enemies in its path.

Singularity
Singularity

Rupture reality at a targeted location, causing a singularity that deals damage to enemies.

Spellbreak
Spellbreak

Interrupt a targeted enemy.

Stasis
Stasis

Incapacitate: 4s

Recovery

2 spells

Utility

5 spells

General Passives

6 passives

General Passive I

3 pts

25% of your Vitality attribute is gained as additional Critical Rate attribute.

General Passive II

6 pts

Using a Mobility skill grants you Resilience for 3s.

General Passive III

4 pts

Gain a 5% chance per Fire resource gained to gain a buff that grants 2% Critical Chance per stack for 8s. Max 5 stacks.

General Passive IV

4 pts

Increase your Critical Bonus by 2.5% for each of your Burns afflicting the target.

General Passive V

4 pts

Heal for 0.1% of your maximum Health for each Fire and Ice resource gained while in combat.

General Passive VI

5 pts

Reapplying Burn to targets already at max stacks grants Empower (2) for 12s.