Changelog

Patch notes

Game data, build import fixes, and planner updates by release date. Last updated June 10, 2026
  1. DataBuild importWebsite

    Vanguard imports restore paired Glyph mechanics

    Vanguard build imports now restore the matching Glyph when the copied build string only stores the primary Vanguard mechanic.

    Data

    • Added the paired Vanguard Glyph mechanics used by Bulwark, Dividing Light, and Shimmer.
    • Vanguard copied-build imports can now recognize which Glyph belongs with each primary mechanic.
    • The paired Glyph mechanics now appear as current Vanguard mechanic choices where relevant.

    Build import/export

    • Bulwark imports now restore Glyph: Diffusion.
    • Dividing Light imports now restore Glyph: Attunement.
    • Shimmer imports now restore Glyph: Vengeance.
    • Exported builds stay compatible with the game's copied-build format.

    Vanguard builds

    • The supported Vanguard copied-build samples now import with their paired Glyphs.
    • The Vanguard pairing behavior applies only to Vanguard copied builds.
  2. Website

    Builder spacing and attribute layout pass

    The build planner received a layout pass focused on readability, tighter ability spacing, and clearer attribute investment feedback.

    Website

    • Tightened the ability panel spacing so more build information stays visible.
    • Improved the attribute builder with clearer stat rows and segmented investment bars.
    • Moved import/export actions into the main navigation for easier access.

    Planner

    • Improved hover behavior around spells and passives.
    • Reduced empty space around the hotbar and attribute controls.
    • Kept selected build choices visible while editing the planner.
  3. DataWebsite

    Passive labels and import placement cleaned up

    Passive labels, hover details, and imported build placement were improved so builds are easier to read in the planner.

    Data

    • Improved passive labels so fewer options appear as unknown.
    • Passive tier labels now display more consistently in the planner.
    • Improved matching for spells that share similar names.

    Website

    • Cleaned up passive names in the planner and hover cards.
    • Improved imported build placement so class-specific abilities appear in the expected hotbar positions.
    • Improved the import dialog layout.
  4. Build importWebsiteData

    Build import and export support added

    The planner gained copied-build import/export support and a hotbar that can be rearranged directly in the browser.

    Build import/export

    • Added support for pasting copied in-game build strings into the planner.
    • Imported builds now place abilities in their matching hotbar slots.
    • Added copied-build export support for planner builds.

    Website

    • Added drag-and-drop hotbar customization.
    • Added clearer import summaries when abilities or passives cannot be matched.
    • Kept imported spell choices stable while editing a build.

    Data

    • Added the ability and passive matching needed for copied-build import/export.
    • Improved class detection when importing copied builds.
    • Included abilities that can appear in copied builds when they are relevant to the planner.
  5. DataWebsite

    Initial class data discovery refresh

    The first public data pass brought class spells, passives, icons, attribute values, and the world map into the planner.

    Data

    • Recovered class spell lists and general passive choices for the planner.
    • Filtered duplicate, outdated, and broken spell records out of public class pages.
    • Corrected class sections, attribute multipliers, and player-facing ability names.

    Assets

    • Assigned spell icons to the correct classes.
    • Added the persistent world map image.
    • Improved fallback display for missing or uncertain icons.

    Website

    • Added the first public planner pages for builds, classes, spells, and the map.
    • Simplified the public navigation to focus on player-facing pages.
    • Kept public pages focused on player-facing class, spell, passive, and map information.