Priest

Priest

Priest

Aliases: Priest

30
Spells
7
Passives
14
Attributes

Basic

2 spells

Class Mechanic

5 spells

Core

14 spells
Consecrate
Consecrate

Radiate a ring of holy flame from you, healing you, dealing damage to enemies and making them Vulnerable.

Gift of Life
Gift of Life

Replenish the vitality of a targeted ally with a gift of life, healing them. Heal for more when healing allies other than yourself.

Hallow
Hallow

Expel a wave of divine light in front of you, damaging enemies and healing allies. If you hit an enemy, heal yourself as well.

Harmony
Harmony

Protect the area around you, binding allies that stay within in sacred unity, redistributing their health values each interval to the average of all players within the area of effect.

Holy Salvo
Holy Salvo

Bombard the targeted enemy with holy light, dealing damage and applying Forsaken with each hit.

Leap of Faith
Leap of Faith

Leap towards a targeted ally. Upon arrival, grant them and nearby allies a Shield. Gain Resilience during the cast.

Radiance
Radiance

Project a holy symbol. After a short delay, the symbol bursts with radiant light, healing allies and damaging enemies within it.

Rejuvenating Waves
Rejuvenating Waves

Purify an area with pulsing healing energy, healing allies within it.

Renewal
Renewal

Unleash spiritual energy around you, healing allies and reducing cooldown based on how long you charge.

Righteous Fury
Righteous Fury

Fill a targeted ally with zealous aggression or fuel your own by casting on an enemy, applying an aura that deals damage to enemies and grants Unstoppable to nearby allies.

Sanctify
Sanctify

Bless a targeted ally, healing them and nearby allies.

Sanctuary
Sanctuary

Channel the power of the divine, gaining Celerity. As you channel, heal intermittently in an area around you.

Solace
Solace

Soothe the injuries of allies around you, healing them over time.

Lightfall
Lightfall

Call on a powerful light to descend, damaging and Stunning enemies.

Recovery

2 spells

Utility

7 spells

General Passives

7 passives

General Passive I

2 pts

Increase maximum Spirit by 50.…

General Passive II

2 pts

Gain Celerity for 5s when using a movement ability.…

General Passive III

2 pts

Heal targets under the effects of Guardian Angel for 10% more.…

General Passive IV

4 pts

Cleanse yourself of all Conditions and Impairments, and then heal yourself for 15% of your maximum Health upon dropping …

General Passive V

4 pts

Heal for 4% of your maximum Health when you dodge.…

General Passive VI

6 pts

Gain 10% increased Critical Rate while above 80% Health.…

General Passive VII

3 pts

Heal yourself for 15% more while you are under 75% maximum Health.…

Attributes

Maximum Health
24000
Health
24000
Health Regen Rate
20
Shield
0
Critical Chance
15.00%
Critical Magnitude
1.20x
Activation Speed
1.00x
Percentage Damage Reduction
0.00%
Percentage Damage Taken Increase
0.00%
Percentage Incoming Heal Reduction
0.00%
Min Health
0
Percentage Outgoing Heal Coefficient
100.00%
Percentage Outgoing Damage Coefficient
100.00%
Lifesteal Percentage
0.00%